Stefan Zellmann - Cologne - Computer Graphics
Stefan Zellmann
Computer Graphics
Physically Based Rendering and Lighting Simulation
Virtual Reality and Interactivity

Visionaray ray tracing framework on github []

  • S. Zellmann, Y. Percan, U. Lang (2015),
    "Advanced texture filtering: a versatile framework for reconstructing multi-dimensional image data on heterogeneous architectures".
    Proceedings of Visualization and Data Analysis (VDA), San Francisco, California, USA, February 8-12, 2015
    Link Bibtex

  • Y. Percan, S. Zellmann, U. Lang (2014),
    "Asymptotic error of cubic B-spline interpolation using prefiltering".
    Springer Numerical Algorithms, DOI: 10.1007/s11075-014-9941-x
    Link PDF Bibtex

  • D. Hoffmeister, S. Zellmann, K. Kindermann, A. Pastoors, U. Lang, O. Bubenzer, G. C. Weniger, G. Bareth (2014),
    "Geoarchaeological site documentation and analysis of 3D data derived by terrestrial laser scanning".
    ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences, II-5, pp. 173-179, 2014
    Link PDF Bibtex

  • S. Zellmann, U. Lang (2013),
    "A Comparison of GPU Box-Plane Intersection Algorithms for Direct Volume Rendering".
    Proceedings of the 14th IASTED International Conference on Computer Graphics and Imaging (CGIM),
    Innsbruck, Austria, February 12-14, 2013

  • S. Zellmann, U. Lang (2012),
    "A Software Architecture for Distributed Volume Rendering on HPC Systems".
    Proceedings of the 24th IASTED International Conference on Parallel and Distributed Computing and Systems (PDCS),
    Las Vegas, Nevada, USA, November 12-14, 2012

  • S. Zellmann, M. Aumüller, U. Lang (2012),
    "Image-Based Remote Real-Time Volume Rendering - Decoupling Rendering from View Point Updates".
    Proceedings of the ASME 2012 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference (IDETC/CIE),
    Chicago, Illinois, USA, August 12-15, 2012
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©2015 Stefan Zellmann